{"id":3931,"date":"2019-05-15T11:57:26","date_gmt":"2019-05-15T08:57:26","guid":{"rendered":"http:\/\/gcosbuc.ro\/revista\/?p=3931"},"modified":"2024-01-31T23:33:02","modified_gmt":"2024-01-31T20:33:02","slug":"realitatea-virtuala-istoric-si-review","status":"publish","type":"post","link":"https:\/\/taitung.eu\/index.php\/realitatea-virtuala-istoric-si-review\/","title":{"rendered":"Realitatea virtual\u0103: istoric \u0219i review"},"content":{"rendered":"\n<p><em>Unul dintre cele mai des folosite exemple ale evolu\u021biei noastre tehnologice \u0219i un subiect, care ne-a fascinat \u00eenc\u0103 de la \u00eenceput, al filmelor sf este realitatea virtual\u0103. Dar ce \u0219tim noi despre aceast fel de relitate? Care este istoria ei \u0219i unde ne va duce mai departe? Merit\u0103 s\u0103 pl\u0103tesc peste 2.000 de lei pentru noua tehnologie? <\/em><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/gcosbuc.ro\/revista\/wp-content\/uploads\/2019\/05\/vr-3460451_1280-1024x682.jpg\" alt=\"\" class=\"wp-image-3952\" width=\"449\" height=\"299\" srcset=\"https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/vr-3460451_1280-1024x682.jpg 1024w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/vr-3460451_1280-300x200.jpg 300w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/vr-3460451_1280-768x512.jpg 768w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/vr-3460451_1280.jpg 1280w\" sizes=\"auto, (max-width: 449px) 100vw, 449px\" \/><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Ce este realitatea virtual\u0103?<\/strong><\/h2>\n\n\n\n<p>Realitatea virtual\u0103 (prescurtat\u0103 dup\u0103 denumirea \u00een englez\u0103 (virtual reality)(\u201cVR\u201d) este o simulare care manipuleaz\u0103 sim\u021burile omului pentru a creea o ambian\u021b\u0103 artificial\u0103 care s\u0103 par\u0103 real\u0103 sau aproape real\u0103.<\/p>\n\n\n\n<p>&nbsp;\u00cen fic\u021biune este des folosit\u0103 pentru a pune \u00eentrebarea: \u201cAi tr\u0103i \u00eentr-o lume ideal\u0103\/mai u\u0219oar\u0103, dac\u0103 ai \u0219tii c\u0103 e fals\u0103?\u201d VR este v\u0103zut\u0103 \u0219i ca \u0219i un mijloc de sc\u0103pare din lumea real\u0103. Exemple: \u201cThe Matrix\u201d (1999), \u201cReady Player One\u201d (2011) \u0219i experimentul lui Robert Nozick numit \u201cExperience Machine\u201d. \u00cen acel experiment, Nozick propune ideea unei ma\u0219in\u0103rii care te duce \u00eentr-o via\u021b\u0103 unde nu exist\u0103 durere, numai pl\u0103cere, ca s\u0103 descopere dac\u0103 am sacrifica adev\u0103rul pentru fericire.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/gcosbuc.ro\/revista\/wp-content\/uploads\/2019\/05\/people-3365369__340.jpg\" alt=\"\" class=\"wp-image-3951\" width=\"281\" height=\"234\" srcset=\"https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/people-3365369__340.jpg 409w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/people-3365369__340-300x249.jpg 300w\" sizes=\"auto, (max-width: 281px) 100vw, 281px\" \/><\/figure><\/div>\n\n\n\n<p> <\/p>\n\n\n\n<p>\u00cen via\u021ba real\u0103, VR a fost folosit\u0103 pentru a-l transporta pe utilizator \u00eentr-un mediu interactiv. Acesta este de obicei folosit \u00een filme \u0219i jocuri video. O alt\u0103 realitate este cea augmentat\u0103. Mul\u021bi le confund\u0103, de\u0219i sunt fundamental diferite. Realitatea virtual\u0103 are scopul s\u0103 te p\u0103c\u0103leasc\u0103 s\u0103 crezi c\u0103 un mediu fals este de fapt real, iar realitatea augmentat\u0103 are scopul s\u0103 adauge elemente artificiale unui mediu deja real. Un exemplu bun al realit\u0103\u021bii augmentate este jocul \u201cPokemon Go!\u201d din 2016. Micu\u021bele creaturi sunt aduse \u00een lumea noastr\u0103, nu noi \u00een a lor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Istoria realit\u0103\u021bii virtuale<\/strong><\/h2>\n\n\n\n<p>\u00cenc\u0103 din anii &#8217;60 a \u00eenceput procesul VR. La \u00eenceput, fiind limita\u021bi de tehnologia disponibil\u0103, au \u00eencercat s\u0103 creeze un film interactiv prin sim\u021bul mirosului, folosind parfum sau ventilatoare. Mirosul r\u0103m\u00e2nea \u00eens\u0103 dup\u0103 terminarea filmului, iar parfumul era prea scump, a\u0219a c\u0103 aceast\u0103 idee impractic\u0103 n-avut deloc succes. <\/p>\n\n\n\n<p>Apoi s-a inventat \u201cSenzorama\u201d (1966), un aparat \u00een care \u00ee\u021bi introduci capul \u0219i vezi cinci filmule\u021be. Mirosul filmului \u0219i vibratul scaunului trebuia s\u0103 fie elemtul interactiv.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/gcosbuc.ro\/revista\/wp-content\/uploads\/2019\/05\/Kinoautomat_poster.jpg\" alt=\"\" class=\"wp-image-3948\" width=\"97\" height=\"158\" srcset=\"https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/Kinoautomat_poster.jpg 246w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/Kinoautomat_poster-185x300.jpg 185w\" sizes=\"auto, (max-width: 97px) 100vw, 97px\" \/><\/figure><\/div>\n\n\n\n<p>&nbsp;Apoi \u201eKinoautomat\u201d a ap\u0103rut \u00een 1967 de la Raduz Cincera. Filmul se oprea la anumite momente \u0219i ar\u0103ta dou\u0103 scene viitoare, iar audien\u021ba alegea pe care s-o urmeze. A fost una dintre primele d\u0103\u021bi c\u00e2nd un element imersiv s-a ad\u0103ugat spectacolului, 3d urm\u00e2nd la sf\u00e2r\u0219itul secolului XX \u0219i la \u00eenceputul secolului XIX.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/gcosbuc.ro\/revista\/wp-content\/uploads\/2019\/05\/Le-HMD-dIvan-Sutherland-C-Photo-courtesy-of-Ivan-Sutherland.jpg\" alt=\"\" class=\"wp-image-3949\" width=\"123\" height=\"148\" srcset=\"https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/Le-HMD-dIvan-Sutherland-C-Photo-courtesy-of-Ivan-Sutherland.jpg 268w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/Le-HMD-dIvan-Sutherland-C-Photo-courtesy-of-Ivan-Sutherland-249x300.jpg 249w\" sizes=\"auto, (max-width: 123px) 100vw, 123px\" \/><\/figure><\/div>\n\n\n\n<p>&nbsp;\u00cen 1968, inginerul Ivan Sutherland a inventat \u201ehead-mounted diplay\u201d (HMD), un sistem at\u00e2t de greu \u00een c\u00e2t trebuia suspendat de tavan. Era practic un set de ochelari, asem\u0103n\u0103tor cu ceea ce avem acum, dar era at\u00e2t de periculos de folosit, \u00eenc\u00e2t Sutherland l-a denumit \u201eSabia lui Damocles\u201d deoarece credea c\u0103 d\u0103uneaz\u0103 s\u0103nat\u0103\u021bii \u0219i omului.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/8\/8c\/Battlezone%28Poster%29.jpg\" alt=\"\" width=\"111\" height=\"145\"\/><\/figure><\/div>\n\n\n\n<p>&nbsp;\u00cen 1980, Atari lanseaz\u0103 \u201eBattlezone\u201d ,un joc \u00een care trebuie s\u0103 operezi un tanc. Atari a vrut s\u0103-\u0219i deschid\u0103 propria sec\u021bie pentru relitatea virtual\u0103, dar a fost \u00eenchis\u0103 din cauza crizei de jocuri din America.<\/p>\n\n\n\n<p>\u00cen 1991, Sega a decis s\u0103-\u0219i lanseze noul sistem VR, dar nu a avut succes \u0219i s-au hot\u0103r\u00e2t s-o retrag\u0103 \u00een 1993. Su\u0219tineau c\u0103 juc\u0103torul se mi\u0219ca prea mult \u0219i de aceea ame\u021bea \u0219i avea riscul s\u0103 se loveasc\u0103 \u00een lucruriile din realitate.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/gcosbuc.ro\/revista\/wp-content\/uploads\/2019\/05\/Virtual-Boy-Set-806x1024.jpg\" alt=\"\" class=\"wp-image-3950\" width=\"122\" height=\"154\" srcset=\"https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/Virtual-Boy-Set-806x1024.jpg 806w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/Virtual-Boy-Set-236x300.jpg 236w, https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/Virtual-Boy-Set-768x976.jpg 768w\" sizes=\"auto, (max-width: 122px) 100vw, 122px\" \/><\/figure><\/div>\n\n\n\n<p>Nitendo a decis s\u0103 \u00eencerce \u00een 1995 cu \u201eVirtual Boy\u201d. Ochelarii st\u0103teau pe un sprijin care te for\u021ba s\u0103 stai nemi\u0219cat \u0219i coco\u0219at \u00eentr-o pozi\u021bie inconfortabil\u0103, \u00een timp ce te jucai cu consola. A fost un e\u0219ec groaznic, care a speriat pe oricine s\u0103 mai \u00eencerce s\u0103 adapteze realitatea virtual\u0103 p\u00e2n\u0103 \u00een 2016, c\u00e2nd a ap\u0103rut primul \u0219i cel mai popular succes al sistemului VR, \u201eOculus Rift\u201d. Oculus Rift folose\u0219te doi senzori, asem\u0103n\u0103tori cu cei de la \u201eKinect\u201d (2010) care \u00ee\u021bi prind mi\u0219c\u0103rile corpului \u0219i semnalizeaz\u0103 c\u00e2nd ai trecut de spa\u021biul limitat c\u00e2nd te joci. Au dou\u0103 controlere cu clasicile butoane X,Y,B,A, joystick \u0219i un fel de R1,L1,R2,L2. Casca vine ca \u0219i o pereche de ochelari peste fa\u021b\u0103 \u0219i poate fi u\u0219or reglat\u0103. Oculus a avut mare succes, iar celelate firme ca Sony (PSVR), HTC (HTC Vive) sau Valve(Valve Index) au venit cu noi sisteme.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.extremetech.com\/wp-content\/uploads\/2016\/11\/HTC-Vive-640x360.jpg\" alt=\"\" width=\"158\" height=\"89\"\/><figcaption>(HTC Vive)<\/figcaption><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/61ueGFutGgL._SX569_.jpg\" alt=\"Imagini pentru virtual boy\" width=\"111\" height=\"103\"\/><figcaption><br>(Oculus Rift)<br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">P\u0103rere personal\u0103<\/h2>\n\n\n\n<p>Am ob\u021binut un Oculus acum o s\u0103pt\u0103m\u00e2n\u0103, iar asta m-a inspirat s\u0103 scriu articolul \u00een primul r\u00e2nd. Am fost pu\u021bin surprins\u0103 \u0219i pu\u021bin dezam\u0103git\u0103. <\/p>\n\n\n\n<p>\u00cencep\u00e2nd cu partea plin\u0103 a paharului, elementul care am crezut c\u0103 o s\u0103-mi displac\u0103 cel mai mult s-a dovedit a fi un mare bonus. Controlere au fost foarte comode \u0219i practice. Am ajuns s\u0103 fiu mai impresionat\u0103 de c\u00e2t de distractiv era s\u0103 prinzi, s\u0103 arunci, s\u0103 te mi\u0219ti \u0219i s\u0103 te joci, de c\u00e2t de graficele sau imersiune. Am fost mereu o fan\u0103 a consoalelor, poate de aceea am v\u0103zut VR ca un nou sistem de jocuri video, nu ca un sistem de realitate virtual\u0103. Jocurile, de\u0219i nu m-am jucat multe \u00eentr-o s\u0103pt\u00e2m\u00e2n\u0103, p\u0103reau creative \u0219i unice \u00een sensul c\u0103 \u00eencercau s\u0103 foloseasc\u0103 mecanicile VR-lui pentru a creea un nou fel de a te juca, care se sim\u021bea diferit de trecut, chiar \u0219i de jocurile pentru Kinect, care erau mai toate sport.<\/p>\n\n\n\n<p>Partea negativ\u0103 era legat\u0103 de imersiunie. Casca este destul de grea \u0219i trebuie mult str\u00e2ns\u0103 ca s\u0103 \u00ee\u021bi acopere toat\u0103 viziunea. Este suportabil, dar asta \u0219i cu faptul c\u0103 sim\u021bi firul pe spate sau c\u00e2nd te \u00eenv\u00e2r\u021bi stric\u0103 experien\u021ba. C\u00e2nd jocul nu merge cum trebuie sau ceva se reconfigureaz\u0103, iar pozi\u021bia ta se tot schimb\u0103, \u00ee\u021bi pierzi balansul \u0219i \u00eencepi s\u0103 ame\u021be\u0219ti. Chiar \u0219i dup\u0103 o sesiune scurt\u0103 de o or\u0103 am sim\u021bit c\u0103 ame\u021besc. \u00cen\u021beleg c\u0103 Oculus Rift a fost creat ca s\u0103 fie un sistem de jocuri, dar la cum am v\u0103zut reac\u021biile, entuziasmul \u0219i ini\u021biativa altor firme, m-am g\u00e2ndit c\u0103 se entuziasmau pentru felul \u00een care putem s\u0103 ne retragem \u00eentr-o lume realist\u0103. A\u0219 numi progresul proiectelor VR \u00een jocurile video mai impresionant \u0219i mai semnificativ de c\u00e2t cel f\u0103cut \u00een industria filmului, mai ales c\u00e2nd filmele 3D sunt deja un stantard pentru noi. VR-ul \u00een jocuri este mai imersiv, pentru c\u0103 \u00een jocuri po\u021bi interac\u021biona cu mai tot, \u00een timp ce \u00eentr-un film e\u0219ti doar un observator.<\/p>\n\n\n\n<p>Nu cred c\u0103 sistemul VR este chiar at\u00e2t de revolu\u021bionar cum apare \u00een reclame, dar tot este distractiv \u0219i are ceva pentru fiecare, c\u00e2nd vine vorba de jocuri. Pentru a fi complet scufundat \u00eentr-o lume virtual\u0103 ar trebui un fel de band\u0103 de alergat cu care s\u0103 te mi\u0219ti, un costum care se poate r\u0103ci\/\u00eenc\u0103lzi \u0219i cu care po\u021bi sim\u021bi atingerea obiectelor, un ventilator pentru miros, ochelari u\u0219ori care acoper\u0103 complet viziunea \u0219i sunt comozi cu c\u0103\u0219ti cu sunete 3D \u0219i un calculator care s\u0103 poat\u0103 procesa totul. Cred c\u0103 viitorul arat\u0103 promi\u021b\u0103tor, dar acum pentru un film m-a\u0219 duce la 4DX la Iulius Mall. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unul dintre cele mai des folosite exemple ale evolu\u021biei noastre tehnologice \u0219i un subiect, care ne-a fascinat \u00eenc\u0103 de la \u00eenceput, al filmelor sf este realitatea virtual\u0103. Dar ce \u0219tim noi despre aceast fel de relitate? Care este istoria ei \u0219i unde ne va duce mai departe? Merit\u0103 s\u0103 pl\u0103tesc peste 2.000 de lei pentru&hellip;<\/p>\n","protected":false},"author":42,"featured_media":3954,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1304],"tags":[577,334,575,578,579,289,574,573],"class_list":["post-3931","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-prin-lume","tag-history","tag-istorie","tag-oculus-rift","tag-realitatea-virtuala","tag-relatitatea-augmentata","tag-review","tag-virtual-reality","tag-vr"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Realitatea virtual\u0103: istoric \u0219i review -<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/taitung.eu\/index.php\/realitatea-virtuala-istoric-si-review\/\" \/>\n<meta property=\"og:locale\" content=\"ro_RO\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Realitatea virtual\u0103: istoric \u0219i review -\" \/>\n<meta property=\"og:description\" content=\"Unul dintre cele mai des folosite exemple ale evolu\u021biei noastre tehnologice \u0219i un subiect, care ne-a fascinat \u00eenc\u0103 de la \u00eenceput, al filmelor sf este realitatea virtual\u0103. Dar ce \u0219tim noi despre aceast fel de relitate? Care este istoria ei \u0219i unde ne va duce mai departe? Merit\u0103 s\u0103 pl\u0103tesc peste 2.000 de lei pentru&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/taitung.eu\/index.php\/realitatea-virtuala-istoric-si-review\/\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/taitung.cosbuc\/\" \/>\n<meta property=\"article:published_time\" content=\"2019-05-15T08:57:26+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-01-31T20:33:02+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/taitung.eu\/wp-content\/uploads\/2019\/05\/augmented-3630004__340.png\" \/>\n\t<meta property=\"og:image:width\" content=\"340\" \/>\n\t<meta property=\"og:image:height\" content=\"340\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Ilinca Sbera\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Scris de\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ilinca Sbera\" 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